AI Insights · Timothy · June 2022
Top 5 Tower Defense Games Performance in El Salvador, Q2 2022
Explore the performance of the top 5 tower defense games on a unified platform in El Salvador during Q2 2022, based on data from Sensor Tower.
In Q2 2022, the top 5 tower defense games on a unified platform in El Salvador exhibited varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
Plants vs. Zombies™ 2 from PopCap saw a mixed trend in weekly revenue, peaking at around $221 in the final week of April and experiencing fluctuations throughout the quarter. Weekly downloads for the game peaked at 3K in mid-April but experienced a general downward trend, finishing at approximately 1.9K in the last week of June. Weekly active users remained stable, hovering around 28K to 26K.
Rush Royale: Tower Defense TD by MY.GAMES B.V. showed a peak in weekly revenue at $178 in mid-May, followed by a decline to $41 by the end of June. The game’s weekly downloads also experienced a general downward trend from 1K in early April to around 338 by the end of June. Active users started at 2.5K at the beginning of the quarter, peaking at 3.1K in mid-April, and then declined to about 2.1K by the end of June.
Kingdom Guard:Tower Defense TD from TAP4FUN (HONGKONG) LIMITED saw its highest weekly revenue of $198 at the end of March, with a noticeable drop to $14 by the end of June. The game’s downloads remained relatively low, peaking at 172 in late March and declining to 23 by the end of June. Active users also followed a similar downward trend, starting at 456 and ending at 195.
Arknights by YOSTAR LIMITED experienced variable weekly revenue, with a high of $220 in early May and a low of $11 in mid-June. Weekly downloads remained quite low, peaking at 24 in early May. Active users showed minor fluctuations, starting at 74 in late March and ending at 64 by the end of June.
Finally, Bloons TD 6 from Ninja Kiwi had relatively modest weekly revenue, peaking at $53 in late April and generally fluctuating between $17 and $45 throughout the quarter. The game had negligible downloads, with only a single download recorded in early June. No active user data was available for this game.
For more detailed insights into app performance, visit Sensor Tower.